What you can study with Study Abroad

Come to AUT in Auckland, New Zealand, as a Study Abroad student and you can choose from subjects across our study areas. You’ll meet the subject requirements of your home institution, while expanding your educational experience with courses that aren’t available at your home university.

Study Abroad course options

You can customise your own semester by choosing from the list of individual courses available, taking one of our faculty-recommended course bundles, or choosing to study courses and do an internship at the same time. A typical full-time semester at AUT is 60 points, which is equivalent to 4 courses. Most courses are 15 points.

Course list

The lists below show currently offered courses. Courses starting with 500 are usually from the first year of an undergraduate degree; courses starting with 600 and 700 from the second and third year.

You'll get further course details once you have applied and been given an offer of place.

Fees, dates and applying for Study Abroad

Customise your own semester

Choose from this list to customise your full-time semester load of courses from your major or area of specialisation.

Semester 1

Architecture

Built environment

Semester 2

Architecture

Built environment

Semester 1

Art and design

Design

Digital design

Fashion design

Spatial design

Semester 2

Art and design

Design

Digital design

Semester 1 and 2

Accounting

Business

Business systems

Economics

Entrepreneurial studies

Finance

Human resource management

International business

Management

Marketing

Sustainability

Semester 1

Communication studies

Digital marketing

Journalism

Public relations

Radio

Television screen production

Semester 2

Communication studies

Digital marketing

Journalism

Public relations

Television screen production

Semester 1

Semester 2

Semester 1

Semester 2

Semester 1

Electrical engineering

Engineering

Marine engineering

Mechanical engineering

Semester 2

Electrical engineering

Engineering

Marine engineering

Mechanical engineering

Semester 1

Astronomy

Computer and mathematical sciences

Statistics

Semester 2

Computer and mathematical sciences

Statistics

Semester 1

Semester 2

Semester 1

Culinary arts

Gastronomy

Hospitality management

Patisserie

Tourism

Semester 2

Culinary arts

Gastronomy

Hospitality management

Patisserie

Tourism

Semester 1

Chinese

Creative writing

Cultural studies

Interpreting

Japanese

Language teaching

New Zealand Sign Language and Deaf studies

Spanish

Semester 2

Chinese

Creative writing

Cultural studies

Digital media

Interpreting

Japanese

Language teaching

New Zealand Sign Language and Deaf studies

Spanish

Semester 1

Biology

Chemistry

Earth science

Ecology

Environmental science

Food science

Genetics

Geology

Medical laboratory science

Microbiology

Science education

Semester 2

Biology

Chemistry

Ecology

Environmental science

Food science

Genetics

Geology

Medical laboratory science

Microbiology

Science education

Semester 1

Conflict resolution

Criminology

Philosophy

Psychology

Social sciences

Semester 2

Conflict resolution

Criminology

Philosophy

Politics

Psychology

Social sciences

Semester 1

Semester 2

Semester 1

History

Māori development

Māori language

Māori media

Popular Culture and Performance

Semester 2

History

Māori development

Popular Culture and Performance

Course bundles

Our faculties and schools have tailored some especially interesting and unique course options for our Study Abroad students.

Develops knowledge of visual effects practice through processes and techniques including compositing, simulations, filmic narrative and motion capture.  Exploration of critical theories and concepts specific to digital design practice. Explores visual effects practice in a creative and collaborative studio environment.

Semester 1

Semester 2

On successful completion of this package, among other learning outcomes, students will be able to:

  • Apply a range of creative, and iterative design processes and techniques through visual effects practice
  • Explore and discuss relevant theories and contexts about visual effects practice
  • Synthesise and evaluate ideas and concepts using a range of appropriate media, materials, and technologies in developing visual effects practice
  • Communicate outcomes using a range of selected media that support a cooperative, collaborative studio environment

Develops knowledge of game design practice through processes and techniques including game engines, game narratives and motion capture.  Exploration of critical theories and concepts specific to digital design practice. Explores game design practice in a creative and collaborative studio environment.

Semester 1

Semester 2

On successful completion of this package, among other learning outcomes, students will be able to:

  • Applies a range of creative, and iterative design processes and techniques through game design practice
  • Explores and discusses relevant theories and contexts in relation to game design practice
  • Synthesises and evaluates ideas and concepts using a range of appropriate media, materials, and technologies in the development of game design practice
  • Communicates outcomes utilising a range of selected media supportive of a cooperative, collaborative studio environment

Ethical practices, along with environmental and social responsibility underpin all aspects of Industrial Design. Develop capabilities in product design methods, tools and processes used in the development of innovative, practical product design solutions. Examine three-dimensional digital modelling processes, specifically computer-aided design (CAD) as a key conceptual, design, development, and communication tool.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Investigate, explore, and analyse a range of ‘problem’ situations and contexts
  • Develop key insights, begin to reframe design problems and articulate design opportunities
  • Generate, explore and analyse a wide range of creative ideas and concepts in relation to specific design opportunities
  • Apply the fundamental principles, concepts and processes of 3D digital modelling, specifically computer-aided design (CAD) using surface and/or solid modelling software
  • Document and communicate design proposals using written, oral, 2D and 3D and other forms

A critical appraisal of the technical principles and wider issues concerning applications of the Internet of Things (IoT) now and in the future, as well as the nature of intelligent systems and how such systems may be implemented. The inclusion of data mining and data analysis papers (essential in computational mathematics and computer science) will provide theoretical and practical skills for deeper analysis of application areas and design principles for successful implementation and integration of IoT as well as AI solutions.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Analyse the essential techniques and theories that form the foundation of IoT sensors and systems
  • Critically explain the principles, advantages, limitations and possible applications of the IoT
  • Use a variety of tools/communication methods and sensing technologies to develop and test a prototype IoT system
  • Use the most common data representation and pre-processing methods and apply appropriate data visualization techniques in Python
  • Analysis of a medium to a large-scale dataset and to present, interpret and evaluate the results
  • Understand the fundamental concepts that underpin all mining schemes, namely, entropy, classification, association and clustering
  • Understand the technical issues involved in extracting useful and interesting patterns from large data sets
  • Apply appropriate AI techniques for solving a range of problems
  • Demonstrate understanding of current and future trends in artificial intelligence

A critical appraisal of the technical principles and wider issues concerning applications of the Internet of Things (IoT) now and in the future, as well as the analysis of application areas and design principles for successful implementation and integration of IoT solutions. With the inclusion of the IT project management paper, the package provides the core competencies of project management in an information technology context. A range of IT project management methodologies and approaches are compared. Some proven practices and supporting tools and techniques are further investigated, particularly regarding planning, monitoring, estimating and implementing.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Analyse the key techniques and theories that form the foundation of IoT sensors and systems
  • Critically explain the principles, advantages, limitations and possible applications of the IoT
  • Use a variety of tools communication methods and sensing technologies to develop and test a prototype IoT system
  • Compare important modern IT project management practices in the areas of requirements management, change management, communications management, risk management, quality assurance, estimation and people management
  • Apply some modern project management practices, particularly in planning, and communications.
  • Use a project management information system to support planning, scheduling and estimation
  • Understand the role of software engineering processes and practices in managing the complexity, quality and timeliness of software development projects
  • Collaborate within a team to scope, plan, and manage a software development project

Immerse yourself in New Zealand’s indigenous Māori culture. You'll share social customs and protocol with staff and students from Te Ara Poutama, our Faculty of Māori and Indigenous Development. Gain a deeper appreciation of Aotearoa (New Zealand) through Māori perspectives.

Semester 1

Semester 2

On successful completion of this package, among other learning outcomes, students will:

  • Develop awareness and general knowledge of New Zealand’s rich history, of major trends in the nation’s development, and the emergence of a national identity.
  • Be aware of leadership roles from many cultural perspectives, and how to apply them
  • Understand personality profiles, personal vision, how to understand themselves and their role as change agents, and the satisfaction that comes with being a leader
  • Gain an introduction to the Māori language with an emphasis on pronunciation, greetings and forms of language in particular cultural contexts
  • Have joined in the cultural weekend stay at the AUT Marae (traditional Māori meeting place)
  • Have participated in the Noho Marae, an unforgettable weekend of learning about Māori culture, traditions and protocol, followed by tutorials in the AUT Marae during the semester.
  • Learn in the Marae which will be their classroom where they will study, experience and reflect about what it means to be Māori in Aotearoa/New Zealand.

Through analysis and interpretation of existing sites and conditions students will work with what already exists – refitting, reusing, adapting, and attending to materials, surfaces, patterns, fabrication and connections to build a sense of place visualising immersive spaces and helping others to visualise space.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Analyse and reflect on spatial environments and experiences
  • Source, explore and relate to existing research and thinking with reference to Spatial Design
  • Explore and speculate on a given brief through making and assembling
  • Research relevant contexts, precedents and techniques of making
  • Produce conceptual responses through making and assembling
  • Develop and craft spatial responses through systematic making

As a Study Abroad student at AUT you can experience the outdoors in the clean, green environment of Aotearoa – New Zealand.

You can choose courses from AUT’s sport and recreation study area and combine them with courses from other AUT study areas.

Course options

Students participating in the Outdoor education

Choose up to 60 points from these courses:

SPOR504 Leadership in Sport and the Outdoors (15 points)

Examines the key leadership principles (of self and others) needed to effect change in the context of sport and the outdoors. Includes a three-day journey. Activities include hiking, sloop-sailing, small boat sailing, and sea kayaking. Locations include Tongariro National Park and the Hauraki Gulf.

SPOR609 Teaching, Leading and Coaching (15 points)

Examines teaching and leading in both individual and team environments using a reflective, person- centred approach. Focuses on development and its impact on determining appropriate teaching and coaching pedagogy.

SPOR619 Maunga-Ngahere: Mountains and Bush (15 points)

Students participating in the Outdoor education

Develops understanding of the mountains and bush settings as places for recreation, education and personal growth. This is delivered as a two-week block course in Feb prior to Semester 1. This includes a two-day preparatory hike in the Waitakere Ranges in the first week and a 5 day mountain and bush journey in the second week.

SPOR623 International Internship in Sport and Recreation (30 points)

Provides an opportunity for students to apply their knowledge and gain industry experience within a sport or recreation organisation in New Zealand. Students are required to negotiate and develop a learning contract and undertake a range of work activities with the selected organisation. Students will analyse the structure and activities of the organisation and critically reflect on their experience.

Students participating in the Outdoor education

SPOR501 Sport and Recreation in Aotearoa/New Zealand (15 points)

An introduction to the sport and recreation industry in Aotearoa/New Zealand. Examines the roles and relationships of key sport and recreation organisations and sectors.

SPOR602 Roto-Awa: Lakes and Rivers (15 points)

Develops understanding of lake and river environments as places for recreation, education and personal growth. This is delivered as a two-week block course in the September mid-semester break. This includes two three-day field trips. One in the first week which will be lake based (canoes) and the other in the second week, which will be river based (kayaking).

SPOR603 Motu-Moana: Islands and Sea (15 points)

Students participating in the Outdoor education

Develops understanding of the coastal and marine environment as a place for recreation, education and personal growth. This will have preparatory lectures and workshops in the second half of Semester 2 with a five-day journey.

SPOR623 International Internship in Sport and Recreation (30 points)

Provides an opportunity for students to apply their knowledge and gain industry experience within a sport or recreation organisation in New Zealand. Students are required to negotiate and develop a learning contract and undertake a range of work activities with the selected organisation. Students will analyse the structure and activities of the organisation and critically reflect on their experience.

Understand the nature of intelligent systems and how such systems may be implemented. Know and understand fundamental and advanced aspects of language (especially text) and vision from an artificial intelligence perspective, focusing on practical algorithms, tools, and systems of text, vision intelligence, as well as their performance evaluation. The package also provides an overview of the fundamentals of nature-inspired computing (NIC), particularly in the fields of evolutionary algorithms, neural networks, swarm intelligence, artificial life, DNA computing, and quantum computing.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Appraise the strength and limitations of intelligent systems
  • Apply appropriate problem-solving methods within several AI domains, as well as implement a range of AI algorithms
  • Demonstrate understanding of the basic concepts, approaches and algorithms used in text and visual intelligence
  • Demonstrate knowledge of how to apply algorithms and techniques for text and visual modelling
  • Explain how AI theories could be used in text and visual analytics
  • Demonstrate specialist knowledge of, and skills involved in, the design, development and implementation of nature-inspired solutions to specific problems
  • Analyse and evaluate NIC techniques and representations

In communication design you will examine practical and conceptual communication design skills through an exploration of the social, cultural, historical and technical issues related to discipline-specific design contexts. Here you will expand capabilities and develop advanced technical and practical skills in communication design. Communication Design offers two studio streams: Graphic Design and Image Making or Graphic Design for Advertising and Branding.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Experiment with a wide range of appropriate design concepts, materials and media in individual or collaborative work
  • Demonstrate an understanding of the principles, processes and conventions of design thinking and analysis within discipline-specific contexts
  • Demonstrate an awareness of applied practice with respect to different media
  • Apply key communication design techniques

An introduction to the public relations discipline and profession. Provides an overview of the functions and roles of public relations in organisations and society. Analyse and apply the theories and ethics of persuasion within a range of contexts, including interpersonal interaction, as well as, develop confidence and expertise in a range of prepared and extempore professional performance contexts, including public speaking, interviewing, story-telling, discussion and leading meetings.  Includes a critical analysis and evaluates the impact of visual, audio and written communication on organisational reputation and public relations campaigns.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Explain and analyse concepts, principles, theories, roles and functions relating to public relations
  • Identify and discuss current and emerging public relations specialisations nationally and internationally
  • Apply theories of rhetoric to communicate in professional contexts, such as client presentations, political lobbying, stakeholder development and online communication
  • Analyse the social impact of persuasion in contemporary media, social, organisational and interpersonal issues
  • Speak and perform with confidence and individual style in a range of professional contexts
  • Analyse and evaluate the effect of visual, audio and written public relations
  • Communication on organisational reputation

Develops an understanding of reputation management in organisations and provides opportunities to create strategic approaches in organisational/public relationship building and crisis handling. Explores the theory and practice of messaging for relationship building and social engagement within the public relations context and critically assesses political and public leadership concepts and techniques, including election, campaign planning and information management strategies. Including the Online and Interactive Communication paper, complements the course in developing conceptual and practical skills in interactive media production for various applications and platforms, including web and mobile.

On successful completion of this package, among other learning outcomes, students will be able to:

  • Examine the roles and interconnection between corporate identity, image and reputation
  • Evaluate corporate social responsibility practices, issues and crises and recommend a strategic communication plan
  • Use strategic messaging to build relationships with various audiences across the media landscape
  • Critically analyse communication strategies in election and government campaigns both in Aotearoa/New Zealand and internationally
  • Appraise the social impact of public image development and campaigns
  • Analyse the relationships between narrative form, navigational strategy, information architecture, and user experience
  • Creatively apply core interactive production skills for a variety of digital formats and platforms

Develops knowledge of visual effects practice through processes and techniques including compositing, simulations, filmic narrative and motion capture.  Exploration of critical theories and concepts specific to digital design practice. Explores visual effects practice in a creative and collaborative studio environment.

Semester 1

Semester 2

On successful completion of this package, among other learning outcomes, students will be able to:

  • Apply a range of creative, and iterative design processes and techniques through visual effects practice
  • Explore and discuss relevant theories and contexts about visual effects practice
  • Synthesise and evaluate ideas and concepts using a range of appropriate media, materials, and technologies in developing visual effects practice
  • Communicate outcomes using a range of selected media that support a cooperative, collaborative studio environment

Academic work placement (internship)

The study-internship programme is a full-time, unpaid one-semester programme for international students at AUT. It gives you a full semester’s credit towards your home degree.

You will:

  • Complete a part-time, supervised work placement in your chosen field (30 points)
  • Study two other AUT courses (15 points each)

Work placement

During your study-internship you will work in a business, government or community organisation environment.

You will spend 15 to 20 hours a week at your placement. You will also attend classes and complete assignments related to your placement.

Finding a work placement

We start securing your work placement once we have received your placement fee.

We can usually find placements in most fields (except for health/medical and education), depending on your study and work experience.

As soon as we confirm your work placement, we will let you know.

If you want to do the study-internship option, contact the Study Abroad team for details on how to apply: studyabroad@aut.ac.nz

Contact us

Contact us if you have questions about the Study Abroad programme.

Email: studyabroad@aut.ac.nz

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Fees, dates and applying

Find out about entry requirements, fees and how and when to apply for the Study Abroad programme.

Fees, dates and applying

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