Study the Master of Creative Technologies and explore the creative potential of emerging technologies through your master's research project.
You develop your research skills and understanding of research in the creative industries, drawing on the links between art, design, communications, engineering, computer science and mathematics.
Our students’ research projects focus on future-oriented themes, and typically include practical elements like animation and transmedia storytelling, performance technologies, bio feedback systems, smart textiles, virtual environments and intelligent agents.
You complete 60 points of research-based taught papers and a 120 point research thesis within the broad creative technologies field.
You may also be able to choose a paper from another programme in the Faculty of Design and Creative Technologies, subject to the approval of the programme leader.
Your master's research is at the heart of the programme. There’s an emphasis on entrepreneurship and innovation that encourages you to explore potential commercial applications of your project work.
Your research can contain elements of written and practical work, depending on the topic you are studying. It may be based on your own proposals or related to ongoing research projects within the university or industry.
Detailed programme structure and paper outlines (Blackboard)
Search for a paper (Arion)
Enrolment in papers is subject to meeting all requirements and availability of papers.
24 Feb 2020
The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.