Master of Creative Technologies

See yourself as a creative entrepreneur? Study the Master of Creative Technologies and turn your creative ideas into reality through your master's research project.

This highly flexible degree is studio-based, and combines multiple technical and creative disciplines. You have the freedom to choose your own path, and will work on a research project of your choice.

Our students’ projects focus on future-oriented themes, and include practical elements like animation and transmedia storytelling, performance technologies, bio feedback systems, smart textiles, virtual environments and intelligent agents.

Minimum entry requirements

  • Bachelor of Creative Technologies or any other degree in a relevant subject with a B grade average or higher in papers at level 7 or above
  • Applicants are required to submit a form outlining their research interests
  • Admission to the Master of Creative Technologies is subject to the approval of the dean (or representative).

International student entry requirements

You should also tell us about the area of research you’re planning to focus on.

Research interest form

English language requirements

  • IELTS (Academic) 6.5 overall with all bands 6.0 or higher; or equivalent

English language requirements

You complete 60 points of  papers and a 120-point research thesis within the broad creative technologies field.

You study the following paper

And choose three papers from:

You may also be able to choose a paper from another programme, subject to the approval of the programme leader. You could include papers from programmes like the Master of Design, Master of Communication Studies, Master of Business or Master of Computer and Information Sciences.

Research thesis

Your master's research is at the heart of the programme. There’s an emphasis on entrepreneurship and innovation that encourages you to explore potential commercial applications of your project work.

Your research can contain elements of written and practical work, depending on the topic you are studying. It may be based on your own proposals or related to ongoing research projects within the university or industry.

More details about papers in this programme

Detailed programme structure and paper outlines (Blackboard)

Search for a paper (Arion)

Email pgcreativetech@aut.ac.nz

Enrolment in papers is subject to meeting all requirements and availability of papers.

Your master’s research is your chance to take your creative concept further and turn your big idea into reality.

Our students’ research projects focus on entrepreneurship and innovation. You can see some examples of recent Master of Creative Technologies student projects below.

Story telling in virtual reality

Student research by Alejandro Davila

The Green Fairy is New Zealand’s first virtual reality story experience, using VR as a tool to tell the story rather than letting the technology dominate the film.

Alejandro Davila student research (AUT Library website)

Smart tools for a smart recovery

Student research by Arien Hielkema

This project focused on developing a smart training aid to explore methods of movement correction for recovering athletes.

Arien Hielkema student research (AUT Library website)

Disabled monsters

Student research by Charlotte Alexander

This  research investigated the consequences of dualistic knowledge systems on the way people with disabilities and their assistive technologies are framed, understood, and communicated.

Charlotte Alexander student research (AUT Library website)

Smart tack

Student research by Hollee Fisher

This research explores the use of smart textiles within the field of animal care.

Hollee Fisher student research (AUT Library website)

‘Smart’ glove

Student research by Jacques Foottit

This haptic feedback glove was designed to respond to a user’s sense of touch and movement.

Jacques Foottit student research (AUT Library website)

Encouraging everyday cycling

Student research by Lisa Clist

This research explored how a design approach can help better understand the motivations and perceptions of non-active cyclists.

Lisa Clist student research (AUT Library website)

Digital disembodiment

Student research by Luke Munn

From the information bodies of drone strikes to the body as codebase of soylent, this project unpacks the new fantasy of digital embodiment.

Luke Munn student research (AUT Library website)

  • Technology start-ups
  • Artificial intelligence
  • Augmented and virtual reality
  • Creative technologies
  • Digital media
  • Electronic music and sound
  • Film and sound post-production
  • Games and interaction
  • Internet of things
  • Mobile and web applications
  • Smart textiles
  • Wearable technologies
Quick facts
Programme code:
AK1320
Level:
9
Points:
180
Duration:
1.5 years full-time / part-time available
Campus:
City Campus
Starts:

24 Feb 2020

Fees:
Domestic
$8,540
  • This represents the approximate tuition fee based on a full-time workload of 120 points of this 180-point programme in 2019. The exact tuition fee will depend on papers selected and may exceed this figure.
  • Fees are subject to change year to year, if you are planning for beyond 2019, the tuition fee may vary from the figure stated.
  • There may also be other fees and charges you need to pay. Learn more about fees to study at AUT
International
$33,855
  • This represents the approximate tuition fee based on a full-time workload of 120 points of this 180-point programme in 2019. The exact tuition fee will depend on papers selected and may exceed this figure.
  • Fees are subject to change year to year, if you are planning for beyond 2019, the tuition fee may vary from the figure stated.
  • There may also be other fees and charges you need to pay. Learn more about fees to study at AUT
  • International students' tuition fees reflect the full cost of tuition. Domestic students' tuition fees are less due to a proportion of the tuition fees being funded by the New Zealand Government.

Scholarships at AUT

Alejandro Davila
Charlotte Alexander
Niko Meredith

The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.