Master of Creative Technologies

Fully explore the potential of creative technologies with our Master of Creative Technologies. You develop your research skills and understanding of research in the creative industries, drawing on the links between art, design, communications, engineering, computer science and mathematics.

At the heart of the programme is the research project, your opportunity to explore an area of your interest within creative technologies. Our students’ research focuses on future-oriented themes, and often includes practical elements like animation and transmedia storytelling, performance technologies, bio feedback systems, smart textiles, virtual environments and intelligent agents. There’s an emphasis on entrepreneurship and innovation, and you may be encouraged to explore potential commercial applications of your project work.

Quick Facts

Entry Requirements

  • Bachelor of Creative Technologies or any other degree in a relevant subject with a B grade average or higher in papers at level 7 or above.
  • Applicants are required to submit a form outlining their research interests.

Majors

Additional Majors and Minors

Additional majors and minors

Structure and Content

You complete 60 points of research-based papers and a 120-point research thesis within the broad creative technologies field.

Your research thesis can contain elements of written and practical work, depending on the topic under study. It could be based on your own proposals or related to ongoing research projects within the university or industry.

Related Programmes

Career Opportunities

  • Creative director, technologist, programmer or developer
  • App design
  • Smart textiles
  • Robotics and mechatronics
  • Electronic music and sound design
  • Digital animation
  • Web development