Junior Game Designer/Producer, GeoAR
Playwright/Creative Director, Hand Pulled Collective
Bachelor of Creative Technologies
The process of deciding what to study at university was really challenging, says Talia Pua who graduated from AUT with a Bachelor of Creative Technologies in 2019.
“I was interested in many different creative areas. However, I found that most degrees required you to already specialise in one area, which wasn’t something I felt I could do. That’s why I chose the Bachelor of Creative Technologies.
“I would definitely recommend creative technologies to anyone who, like me, has their hand in many different areas and wants to find a way to combine them together. Its multidisciplinary approach has allowed me to combine all my creative interests, and to experiment and explore areas I wouldn’t have discovered otherwise.”
Collaboration and creativity
The learning she got to do is what she enjoyed most about her studies, Talia says.
“I’ve learnt so much at university like hard skills, critical thinking, knowledge and methodologies. This has been really enriching and has helped me in my own creative practice.
“AUT is great because it’s very forward-thinking, not just in its approach to new technology but also in its teaching style and its connections to industry. What’s also really lovely about creative technologies is that because the cohort is really small, you get to know your classmates, those in the other year levels and your lecturers. It’s a great space for collaboration and creativity.”
Remember that your studies aren’t everything, Talia advises other students.
“University is such short a short period of time in your life; for most of us it’s only three years. Of course, you should definitely do the best you can in your studies, but there is also so much valuable learning you can do beyond the classroom.”
A variety of creative projects
Since graduating, Talia has been busy with a number of creative projects.
“At the start of 2020, I got to rework a university group project for AUT's student programme Bright Side. We designed a card game that would help facilitate discussion in a workshop on decision-making. This was a massive learning experience on how to work with clients.
“I also did a paid internship with GeoAR, an augmented reality company, working on a concept for their game Magical Parks, an augmented reality platform targeted at 6-11-year-olds that aims to get them moving outside. I also designed and built an interactive installation with a fellow creative technologies graduate for MOTAT's event Night Lights.”
After successfully completing her internship with GeoAR, Talia continues to work for the company on a part-time basis as a junior game designer and producer.
“It’s nice to be able to see and learn the entire process of game development. Working part-time allows me the freedom to work on other creative projects, most notably writing and directing my first full-length play, Pork and Poll Taxes, which had its premiere development season in August 2021. Moving forward, I'm looking forward to growing my new theatre company, Hand Pulled Collective, and am also planning to do more interaction and play design work.”