Jan Kruse

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Senior Lecturer - Digital Design

Phone: +64 9 9219999 ext. 8318

Email: jkruse@aut.ac.nz

Postal Address:

School of Art and Design
Faculty of Design and Creative Technologies
AUT University
Private Bag 92006
Auckland 1142
New Zealand

Qualifications:

MPhil (Hons First Class), PGDip (Comms Studies)

Memberships and Affiliations:

The Higher Education Academy UK Fellowship (FHEA)

ACM SIGGRAPH Pioneer (ACM SIGGRAPH) 

International Game Developers Association (IGDA)

New Zealand Game Developers Association (NZGDA)

Association for Computational Creativity (ACC) 

Biography:

Jan Kruse is a Senior Lecturer in Visual Effects and Game Design in the Digital Design Department at AUT University. He started his career in Video and Audio Editing, and spent more than 15 years in the Visual Effects Industry, and worked as a Supervisor, Producer and Compositor in various companies across New Zealand, Canada and Europe. His portfolio includes work on high profile projects such as Lord Of The Rings, King Kong, X-Men and Rise Of The Planet Of The Apes.

He left his position at Weta Digital a few years ago to pursue an academic career. An interest in Industrial and Hobby Robotics led him to explore a few projects outside of his area of expertise, including autonomous UAV (Quadrotor) in 2007, and several other electronics and automation ventures.

Jan Kruse is currently a PhD candidate at the Faculty of Design & Creative Technologies at Auckland University of Technology.

He is a Co-Founder and Director of the VRLab (Virtual Reality Laboratory at AUT) and works on a number of high-profile research projects including a $1M collaborative two-year venture looking at improving eye disease diagnostics and patient communication fully funded by the Ministry of Business, Innovation and Employment (MBIE) in New Zealand.

Teaching Areas:

Visual Effects
Computer Graphics
3D Animation

Game Design
Procedural Content Generation

3D Data Visualization

Computational Art

Research Areas:

Virtual / Augmented / Mixed Reality

Machine Learning Applications
Autonomous Agents and Multi-Agent Systems
Agents using Machine Learning Models, Agents using Cognitive Models
User Preference Learning

Prodecural Game Content (PCG), Computational Game Creativity (CGC), Interactive Evolutionary Computation

Human-Computer Interaction, Robotics

Computer Graphics

Editorial Board and Program Committee

2018 Reviewer SIGGRAPH Asia

2018 Committee Member IEEE TALE Conference Australia

2018 Program Committee ConVR Auckland  

2017 Committee Member "Symposium on VR" SIGGRAPH Asia

2017 Committee Member "Emerging Technologies" SIGGRAPH Asia

2016 Editor for International Journal of Creative Computing

2015 Committee Member for PSIVT 2015 Conference 

Current and past student supervision:

2017 K. Markovic, Master of Design, Digital Surrogate of Large-Scale Heritage Artefacts

2017 J. Iijima, Bachelor of Design (Hons.), Visualizing Voice: Caption design for improved accessibility of tone of voice

2016 O. Efimov, Bachelor of Design (Hons.), Artificial Visual Apparatus 

2016 K. Markovic, Bachelor of Design (Hons.), Photo-realistic environments in game engines

2016 P. Cleveland, Master of Creative Technologies, Drama Drones: Integrating drones into film making in New Zealand

2015 TJ Greig, Master of Creative Technologies, Artificial Intelligence and Game Dynamics

2015 D. Thomson, Bachelor of Design (Hons.), Visual Effects using Deep Image Compositing

2015 A. Botha, Bachelor of Design (Hons.), 3D Dynamics and Visual Effects

2015 Barbra Ho, Bachelor of Design (Hons.), Analysis of the Long Take using Visual Effects and Cinematography


Publications:

Connor, A. M., Greig, T. J., & Kruse, J. (2018) Evolutionary generation of game levels. EAI Endorsed Transactions on Creative Technologies. 

Connor, A. M., Greig, T. J., & Kruse, J. (2017) Evaluating the Impact of Procedurally Generated Content on Game Immersion. The Computer Games Journal.

Harris, M., Bennett, G., Witehira, J., Kruse, J., de Leon, T., Repas, D., & Wroniewicz, O. (2017) Cycles: Repetition and Redirection [Animated installation]. Hillsborough, Auckland.

Kruse J., Bennett G., Reay S., Denton A. (2016) Virtual Reality MRI Experience for Children, in Lecture Notes in Computer Science (Serious Games), Springer.

Piper J., Bennett G., Kruse J. (2016) Developing new pedagogical models for curricula targeting industry and government collaborations. SIGGRAPH ASIA 2016, Macau, China

Kruse J. (2016) Artist-Driven Software Development Framework for Visual Effects Studios, in Creative Technologies for Multidisciplinary Applications, IGI Global.

Kruse J., Sosa R., Connor A.M. (2016) Procedural Urban Environments for FPS Games. Interactive Entertainment 2016, Canberra, Australia

Bennett G. & Kruse J. (2015) Teaching Visual Storytelling for virtual production pipelines incorporating Motion Capture and Visual Effects. SIGGRAPH ASIA 2015, Kobe, Japan

Kruse J. & Connor A.M. (2015) Multi-agent evolutionary systems for the generation of complex virtual worlds, EAI Endorsed Transactions on Creative Technologies

Kruse J. (2015) Interactive Evolutionary Computation in design applications for virtual worlds.

Awards:

2016 Vice-Chancellor Doctoral Study Award 2017

2015 Design & Creative Technologies - Dean's List