Senior Lecturer - Digital Design
Phone: +64 9 9219999 ext. 8318
School of Art and Design
Faculty of Design and Creative Technologies
Private Bag 92006
The Higher Education Academy UK Fellowship (FHEA)
ACM SIGGRAPH Pioneer (ACM SIGGRAPH)
International Game Developers Association (IGDA)
New Zealand Game Developers Association (NZGDA)
Association for Computational Creativity (ACC)
Jan Kruse is a Senior Lecturer in Visual Effects and Game Design in the Digital Design Department at AUT University. He started his career in Video and Audio Editing, and spent more than 15 years in the Visual Effects Industry, and worked as a Supervisor, Producer and Compositor in various companies across New Zealand, Canada and Europe. His portfolio includes work on high profile projects such as Lord Of The Rings, King Kong, X-Men and Rise Of The Planet Of The Apes.
He left his position at Weta Digital a few years ago to pursue an academic career. An interest in Industrial and Hobby Robotics led him to explore a few projects outside of his area of expertise, including autonomous UAV (Quadrotor) in 2007, and several other electronics and automation ventures.
Jan Kruse is currently a PhD candidate at the Faculty of Design & Creative Technologies at Auckland University of Technology.
He is a Co-Founder and Director of the VRLab (Virtual Reality Laboratory at AUT) and works on a number of high-profile research projects including a $1M collaborative two-year venture looking at improving eye disease diagnostics and patient communication fully funded by the Ministry of Business, Innovation and Employment (MBIE) in New Zealand.
Procedural Content Generation
3D Data Visualization
Virtual / Augmented / Mixed Reality
Machine Learning Applications
Autonomous Agents and Multi-Agent Systems
Agents using Machine Learning Models, Agents using Cognitive Models
User Preference Learning
Prodecural Game Content (PCG), Computational Game Creativity (CGC), Interactive Evolutionary Computation
Human-Computer Interaction, Robotics
Editorial Board and Program Committee
2018 Reviewer SIGGRAPH Asia
2018 Committee Member IEEE TALE Conference Australia
2018 Program Committee ConVR Auckland
2017 Committee Member "Symposium on VR" SIGGRAPH Asia
2017 Committee Member "Emerging Technologies" SIGGRAPH Asia
2016 Editor for International Journal of Creative Computing
2015 Committee Member for PSIVT 2015 Conference
Current and past student supervision:
2017 K. Markovic, Master of Design, Digital Surrogate of Large-Scale Heritage Artefacts
2017 J. Iijima, Bachelor of Design (Hons.), Visualizing Voice: Caption design for improved accessibility of tone of voice
2016 O. Efimov, Bachelor of Design (Hons.), Artificial Visual Apparatus
2016 K. Markovic, Bachelor of Design (Hons.), Photo-realistic environments in game engines
2016 P. Cleveland, Master of Creative Technologies, Drama Drones: Integrating drones into film making in New Zealand
2015 TJ Greig, Master of Creative Technologies, Artificial Intelligence and Game Dynamics
2015 D. Thomson, Bachelor of Design (Hons.), Visual Effects using Deep Image Compositing
2015 A. Botha, Bachelor of Design (Hons.), 3D Dynamics and Visual Effects
2015 Barbra Ho, Bachelor of Design (Hons.), Analysis of the Long Take using Visual Effects and Cinematography
Connor, A. M., Greig, T. J., & Kruse, J. (2018) Evolutionary generation of game levels. EAI Endorsed Transactions on Creative Technologies.
Connor, A. M., Greig, T. J., & Kruse, J. (2017) Evaluating the Impact of Procedurally Generated Content on Game Immersion. The Computer Games Journal.
Harris, M., Bennett, G., Witehira, J., Kruse, J., de Leon, T., Repas, D., & Wroniewicz, O. (2017) Cycles: Repetition and Redirection [Animated installation]. Hillsborough, Auckland.
Piper J., Bennett G., Kruse J. (2016) Developing new pedagogical models for curricula targeting industry and government collaborations. SIGGRAPH ASIA 2016, Macau, China
Kruse J. (2016) Artist-Driven Software Development Framework for Visual Effects Studios, in Creative Technologies for Multidisciplinary Applications, IGI Global.
Kruse J., Sosa R., Connor A.M. (2016) Procedural Urban Environments for FPS Games. Interactive Entertainment 2016, Canberra, Australia
Bennett G. & Kruse J. (2015) Teaching Visual Storytelling for virtual production pipelines incorporating Motion Capture and Visual Effects. SIGGRAPH ASIA 2015, Kobe, Japan
Kruse J. & Connor A.M. (2015) Multi-agent evolutionary systems for the generation of complex virtual worlds, EAI Endorsed Transactions on Creative Technologies
Kruse J. (2015) Interactive Evolutionary Computation in design applications for virtual worlds.
2016 Vice-Chancellor Doctoral Study Award 2017
2015 Design & Creative Technologies - Dean's List