AUT - Bachelor of Creative Technologies (Honours): degree outline

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Bachelor of Creative Technologies (Honours): degree outline

The Bachelor of Creative Technologies (Honours) is designed as the first year of postgraduate study in a variety of emerging interdisciplinary fields. The BCT (Hons) encourages you to undertake more independent, research-based and interdisciplinary projects in association with industry partners.

Quick facts

Programme Code: AK1306
Level: 8
Points: 120
Duration: One year full time
Venue: City Campus
Start date: 4 March 2013

AUT encourages early application. There are limited places available. Late applications will be accepted if the programme is not full. Applicants will normally be selected on the basis of their level of academic achievement and may be required to attend a selection interview.

Entry requirements

  • Guidelines to entry
  • A proposal descibing your proposed research project
  • A portfolio (where required)

Structure

This degree provides students with research methodologies to contextualise and underpin a single large studio project in which you will be able to develop your research, problem solving, communication and analytical skills to a professional standard.

Industry or Research Based Project
This is undertaken as self-directed study, a sponsored industry project or as part of a research programme. It may include industry placement or an internship.

Research Methods
The degree develops research skills and a practical understanding of the principles, methodologies and processes for undertaking interdisciplinary research in the creative industries. It adopts critical and analytical approaches to cultural, social, philosophical and technological aspects of a research project proposal.

Advanced Elective Paper
This may take the form of self-directed or negotiated formal studies that draw on the diversity of qualifications and expertise within the faculty, or be based on current staff research. You may also be encouraged to consider elective strategies that explore entrepreneurial or potential commercial applications of project work.

The Studio
In the studio you will learn about the skills and disciplines used within creative technologies and work with each other's strengths to create a product you could not have imagined or executed alone. Game mechanics, visual arts, programming, narrative and project management are equally important, and decisions made in one area affect and restrict the others.

You work together with the other students, always communicating and moving towards the same goals. You will all work to your own strengths, while learning about the skills that complement your own.

Papers - 120 points in total
178001 Research Methods (15)
178002 Research Project (90)
AND a 15 point paper at level 8 as approved by the programme leader.

Enrolment in papers is subject to meeting all requirements and availability of papers (not all papers listed above will be open for enrolment in a given year).    

Please contact the Programme Administrator, Angela Anderson for programme information and availability of papers.

Career opportunities

  • 3D modelling
  • Artificial intelligence
  • Computer games
  • Computer programming
  • Digital animation
  • Interactive environment design
  • Mobile technology
  • New media management
  • Robotics
  • Sound and music
  • Web development
Last updated: 10 May 2012 4:45pm

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