The Bachelor of Creative Technologies was developed with the future in mind and – like the future – it continues to evolve. The curriculum keeps up with changes in technology, responding to new ideas and accommodating new ways of thinking.
The Bachelor of Creative Technologies (BCT) is designed to be innovative and distinctive. It combines different disciplines to produce imaginative, well-rounded, technically-skilled practitioners who can engage in practice within the creative industries sector and manage, innovate and lead the future development of the sector.
- Project-based learning in studios or workshops - reflecting the working world of creative professionals
- Work in the multimedia environment across the boundaries of art, science, design, engineering and computing
- Focus on student collaboration, project pitches and critiques rather than standard lectures or exams
- Practical projects: build and develop web applications, make films, create animations and soundscapes, design interactive multimedia environments or games, or invent smart products, systems and services
- Your study covers intellectual property, organisational theory, project management and how to develop commercial applications for your creative ideas
- Innovative curriculum that reflects AUT's commitment to link theory and practice in ways that are relevant to social, economic and cultural change in NZ and around the world
Quick factsProgramme Code
: Three years full time
: City Campus
3 March 2014
2 September 2013
AUT encourages early application. There are limited places available. Late applications will be accepted if the programme is not full. Applicants will normally be selected on the basis of their level of academic achievement and may be required to attend a workshop or interview.
The studio is at the core of the creative technologies learning experience. The studios are based around the students rather than the lecturers, and designed to encourage you to take responsibility in your own learning. Half of your study time is allocated to studio work – although you may find that you spend more time there developing new ideas or working on hands-on projects. You may be asked to work on individual or team projects. In the studio, you will learn how to integrate different kinds of knowledge into larger, more complex projects. You’ll learn how to communicate, present or sell your ideas to other people and how to understand and constructively discuss your classmates’ projects. You will also learn how to work with others and how to put together teams to achieve more than you could by yourself.
You will be introduced to the key skills and concepts of creative technologies and develop these skills through studio practice.
Year 1 papers - 120 points in total
175001 Creative Technologies Studio I (30)
175002 Introduction to the Creative Technologies (15)
175003 Programming for Creativity (15)
175004 Creative Technologies Studio II (30)
175006 Mathematics and Art (15)
175007 Physical Computing (15)
You will identify more individual interests within the broad areas of the degree, such as digital animation and moving image, interactive environments, robotics or new media practices.
Year 2 papers - 120 points in total
176001 Creative Technologies Studio III (30)
176002 Theories and Philosophies of Technology (15)
176003 Creative Technologies Studio IV (30)
176004 Intellectual Entrepreneurship and Innovation Management (15)
SELECT TWO (30 points) from:
176005 Animation & Moving Image Production I (15)
176006 Animation & Moving Image Production II (15)
176007 Simulated, Immersive & Interactive Environments I (15)
176008 Simulated, Immersive & Integrated Environments II (15)
176009 Smart Systems (15)
176010 Design and Control of Smart Systems (15)
176011 Emerging Practices I (15)
176012 Emerging Practices II (15)
You will pursue more independent approaches and undertake more complex projects. Projects may be developed in consultation with industry partners. Outcomes may be public exhibitions, publications, broadcasts, web content or similar formats.
Year 3 papers - 120 points in total
177001 Creative Technologies Studio V (30)
177002 Creative Technologies Studio VI (30)
SELECT TWO (30 points) from:
177003 Animation & Moving Image Production III (15)
177004 Animation & Moving Image Production IV (15)
177005 Simulated, Immersive & Interactive Environments III (15)
177006 Simulated, Immersive & Interactive Environments IV (15)
177007 Smart Systems Internals (15)
177008 Future Smart Systems (15)
177009 Emerging Practices III (15)
177010 Emerging Practices IV (15)
AND 30 points at level 7 from any other AUT degree as approved by the programme leader.
Click here to view programme structure and paper outlines.
Additional course information can also be found here.
Enrolment in papers is subject to meeting all requirements and availability of papers.
Creative Technologies Study Guide 2013
- 3D modelling developer
- Animatronics engineer
- Computer game developer
- Computer programmer
- Digital animator
- Interactive environment designer
- Multimedia designer
- Robotics developer
- Web developer