AUT - Bachelor of Creative Technologies: degree outline

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Bachelor of Creative Technologies: degree outline

A Bachelor of Creative Technologies degree will give you a wide, relevant and contemporary education in the knowledge-intensive creative industries. It is a strong studio-workshop and project-based degree. You will operate in multimedia environments that cross the boundaries of art, science, design, engineering and computing to conceive smart products, systems and services. You will get the chance to build and develop web applications, make films, create animations and soundscapes or design interactive multimedia environments and games. Specialist fields include digital animation and moving image production, interactive entertainment and gaming technologies and smart systems and robotics.

Quick facts

Programme Code: AK1305
Level: 7
Points: 360
Duration: Three years full time
Venue: City Campus
Start date: 4 March 2013

Entry requirements

AUT encourages early application. There are limited places available. Late applications will be accepted if the programme is not full. Applicants will normally be selected on the basis of their level of academic achievement and may be required to attend a selection interview.

Structure

The qualification covers intellectual property, organisational theory and project management. You will also learn how to develop commercial applications for your creative ideas. A defining characteristic of your learning experience will be the Creative Technologies studio environment. Each semester the studio is themed and you will undertake individual and team projects that require you to integrate knowledge from different domains. Studio methodology and learning outcomes are informed by emerging models of research and practice in the creative professions.

Year one
You will be introduced to the key skills and concepts of creative technologies and develop these skills through studio practice. Ongoing background reading and other research is an integral aspect of studio practice.

Year one papers - 120 points in total
175001 Creative Technologies Studio I (30)
175002 Introduction to the Creative Technologies (15)
175003 Programming for Creativity (15)
175004 Creative Technologies Studio II (30)
175006 Mathematics and Art (15)
175007 Physical Computing (15)

Year two
You will identify more individual interests within the broad areas of the degree, such as digital animation and moving image, interactive environments, robotics or new media practices.

Year two papers - 120 points in total
176001 Creative Technologies Studio III (30)
176002 Theories and Philosophies of Technology (15)

176003 Creative Technologies Studio IV (30)
176004 Intellectual Entrepreneurship and Innovation Management (15)

SELECT TWO (30 points) from:
176005 Animation & Moving Image Production I (15)
176006 Animation & Moving Image Production II (15)

OR
176007 Simulated, Immersive & Interactive Environments I (15)
176008 Simulated, Immersive & Integrated Environments II (15)

OR
176009 Smart Systems I (15)
176010 Smart Systems II (15)

OR
176011 Emerging Practices I (15)
176012 Emerging Practices II (15)

Year three
You will pursue more independent approaches and undertake more complex projects. Projects may be developed in consultation with industry partners. Outcomes may be public exhibitions, publications, broadcasts, web content or similar formats.

Year three papers - 120 points in total
177001 Creative Technologies Studio V (30)

177002 Creative Technologies Studio VI (30)

SELECT TWO (30 points) from:
177003 Animation & Moving Image Production III (15)
177004 Animation & Moving Image Production IV (15)

OR
177005 Simulated, Immersive & Interactive Environments III (15)
177006 Simulated, Immersive & Interactive Environments IV (15)

OR
177007 Smart Systems III (15)
177008 Smart Systems IV (15)

OR
177009 Emerging Practices III (15)
177010 Emerging Practices IV (15)

AND 30 points at level 7 from any other AUT degree as approved by the programme leader.

Enrolment in papers is subject to meeting all requirements and availability of papers.

Detailed programme regulations and paper descriptors

Click here for more details on AUTonline

Career opportunities

Study studio classThe aim of the degree is to produce imaginative, well-rounded and reflective practitioners who are equipped not only to engage in practice within the creative industries but who are able to manage and lead the development of this sector.

Career opportunities exist in fields such as: 

  • Artificial intelligence
  • Computer games
  • Computer programming
  • Digital animation
  • Interactive environment design
  • Mobile technology
  • Robotics
  • Sound and music
  • Web development
  • 3D modelling

Last updated: 10 May 2012 4:45pm

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