The Creative Technologies programme is based on integrating the different sectors of the creative industry; in this aspect this is integrating the four schools within the Faculty of Design and Creative Technologies: Art and Design, Communication, Engineering and Computer and Mathematical Sciences.
As a student in the Bachelor of Creative Technologies (BCT) programme you will learn by doing. By working on real-world projects in our networked multimedia studios you’ll gain the confidence to operate across the boundaries between art and science, design and making, engineering and computing.
You’ll meet and work with other creative, like-minded people to imagine a future that is being transformed by new technologies. You’ll be thinking up new smart products, systems and services, building new games or web applications, making films, animations or soundscapes, creating interactive multimedia environments … and you’ll be able to communicate why they are so good.
You’ll also study intellectual property, organisational theory, project management and learn how to develop commercial applications for your creative ideas.
The BCT will help you realise your potential to work across a range of new, emerging and creative professions while gaining specific skills and career opportunities in the following creative industries:
- Digital animation
- Mobile technology
- Animatronics engineering
- Computer programming
- Web development
- Visual communication
- 3D modelling
- Sound and music
- Computer games
You can choose to continue your studies by taking an honours year that gives you even more freedom to design your own future. It can include internships, funded projects and real industry connections that will put you ahead of the competition.
For those who want to maximise their intellectual capital and employment potential there is also Master of Creative Technologies.
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Discover the unique learning that comes from cross-disciplinary course interaction - design, communications, engineering and computing.
A Message from Charles Walker, Co-Director, Colab
Responding to a gap in the market for a multi-disciplinary degree that drew together art, design, communication studies, computing, mathematics and engineering, AUT’s Creative Technologies degree was born. Its goal; develop the creative minds of the future.
The focus is on equipping you with relevant and transferable skills for the creative industry sector (film, tv, mobile apps, digital animation, game technologies, smart systems and robotics. It's an approach, we think, ensures you're not restricted to a one dimensional career.
This programme offers you the chance to explore a range of exciting creative concepts and technologies through a studio/workshop and project based curriculum.
The programme also covers intellectual property, organisational theory and project management and how to develop commercial applications for your ideas.
You'll undertake individual and team projects. Our studio methodology is based on research and practice in the creative professions.
Associate Professor Charles Walker
BArch ECA Edinburgh, MSc Strath., PhD Auck., ANZIA