Half of your study time is allocated to studio work, developing new ideas or working on a range of projects. You build web applications, make films, create animations and soundscapes, and design interactive multimedia environments or games. You might invent smart products, systems and services. You also study the theoretical and social context of your projects, learn to apply your ideas to different fields and to think entrepreneurially.
Throughout your studies you learn to present and sell your ideas, and constructively discuss your classmates’ projects. You also learn how to work with others and put together teams that can achieve more than you could by yourself. Most importantly, the studios are based around you, the student, rather than the lecturers, and are designed to encourage you to take responsibility for your own learning.
There are so many career possibilities when you study the Bachelor of Creative Technologies. Check out the post study career opportunities in this guide.
You’re introduced to key concepts of creative technologies and have opportunities to develop these through diverse studio projects. We attract students with a broad range of interests, and everyone does the same projects in Year 1. This means everyone ends the year with new skills and an understanding of how to combine these in new ways. Projects will vary but you’ll learn how to express your ideas in a variety of digital and physical media – whether it’s through film, sound, robotics, games or smart objects.
COMP570 Programming for Creativity (15 points)
CTEC500 Integrative Practice (15 points)
CTEC501 Creative Technologies Studio I (30 points)
CTEC502 Introduction to the Creative Technologies (15 points)
CTEC503 Creative Technologies Studio II (30 points)
ENEL599 Physical Computing (15 points)
You also have a choice of *elective papers within the degree or from other AUT degrees.
CTEC600 Knowledge, Inquiry and Practice (15 points)
CTEC607 Creative Technologies Studio III (30 points)
CTEC608 Creative Technologies Studio IV (30 points)
SELECT ONE PAPER (15 points) from:
CTEC601 Synthetic Realities (15 points)
CTEC602 Interactive Technology and Systems (15 points)
CTEC603 Digital Fabrication (15 points)
CTEC604 New Media Applications (15 points)
CTEC605 Creative Audio (15 points)
CTEC606 Experimental Imagery (15 points)
CTEC609 Technology, Culture and Creative Practice (15 points)
ENTR680 Entrepreneurship and Innovation (15 points)
AND a further two papers (30 points) from the options listed above or *from any other AUT degree as approved by the programme leader.
You work on more complex projects in the studio. Projects may be developed in consultation with industry partners, and your final assessment could take the form of public exhibitions, publications, broadcasts, web content or similar formats. You also choose *elective papers.
CTEC708 Creative Technologies Studio V (30 points)
CTEC709 Creative Technologies Studio VI (30 points)
SELECT TWO PAPERS (30 points) from:
COMP770 Virtual and Immersive Environments IV (15 points)
COMP771 Intelligent Agents and Environments (15 points)
CTEC700 Space, Image and Sound (15 points)
CTEC701 Mediated Performance (15 points)
CTEC702 Emerging Practices (15 points)
CTEC703 Interaction and Play (15 points)
CTEC704 Transmedia Narratives (15 points)
CTEC705 Creative Workflows (15 points)
CTEC706 Research Practicum I (15 points)
CTEC707 Research Practicum II (15 points)
CTEC710 Problem Framing (15 points)
AND a further two papers from the options listed above or *from any other AUT degree as approved by the programme leader.
Enrolment in papers is subject to meeting all requirements and availability of papers.
Creative Technologies Programme Guide 2017
Last updated: 24-Aug-2017 9.56am
The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.