Dr Stefan Marks
Phone: +64 9 921 9999 extn 5028
Level 11, Room WG 1106
Sir Paul Reeves Building (WG)
2 Governor Fitzroy Place
Auckland Central 1010
- 2011: PhD in Computer Science, The University of Auckland, New Zealand
- 2005: Master of Science in Computer Science, University of Applied Sciences Gelsenkirchen, Germany
- 1998: Diplom in Technical Microcomputer Science, University of Applied Sciences Gelsenkirchen, Germany
My area of expertise is on computer graphics, virtual environments, game technology, and physical simulation. During my PhD studies, I have brought all of these topics together into the development of a tool for medical temwork training within a virtual environment, including nonverbal communication cues captured by a simple webcam.
I have worked in industry for more than 8 years as developer for software and hardware products. One of my aims as lecturer is to integrate my practical industry knowledge into teaching to prepare students well for their future careers. Furthermore, I strive to communicate to my students not only a solid and thorough body of knowledge of the topics that I teach, but also passion and enthusiasm.
- Virtual and Immersive Environments
- Simulated Environments
- Computer Graphics
- Game Programming
- Physical Computing
- Programming for Creativity
- Programming II
- Virtual and Interactive Environments
- 3D Data Visualisation
- 3D Graphics
- Human-Computer Interaction
- Simulation of Physical Processes
- Serious Games
- Robotics and Electronics
- Image Processing
- Computer Science Education
Current Research Projects:
My current primary research project is Immersive VR Visualisation, investigating the combination of 3D data visualisation, 3D stereoscopic head mounted displays (e.g., Oculus Rift), and motion capture technology.
Currently, the visualisation is used to explore an artificial 3D neural network and its connections using this technology. The network was developed by KEDRI, the Knowledge Engineering and Discovery Research Institute of AUT.
However, the visualisation is not limited to this only application. It can be used to immerse a single or multiple users within any complex 3D content, e.g., geospatial data, engineering designs. The environment can be used for teamwork training scenarios, interactive art performances, town planning, education, etc.
- 10.12.2013: Dean's Research Award for Early-Career Researchers, Auckland University of Technology, Auckland, New Zealand
- 31.10.2008: 1st prize for best presentation and best paper at the Computer Science Graduate Workshop 2008 at The University of Auckland, New Zealand
- 06.12.2007: 2nd prize at the Computer Science Poster Competition 2007 at The University of Auckland, New Zealand
- 26.10.2007: 1st prize for best presentation at the Computer Science Graduate Workshop 2007 at The University of Auckland, New Zealand
- 10.10.2007: 1st prize for best poster at the Exposure 2007
- 06.09.2007: High Distinction award at the Faculty of Science Postgraduate Poster Competition 2007 at The University of Auckland, New Zealand
Last updated: 16-Oct-2015 5.00pm
The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.